Tuesday, 11 April 2017

Space Pug - Shatter Experiments

Creating the Pre-Viz for Space Pug has meant opening up to a few new things in Maya, like a cracked helmet for Genghis when he impacts with the asteroid. To that end I started experimenting with "shatter" effects for the helmet. These pictures are not finalised pieces, rather just meshes that allowed me to experiment with different shatter effects such as the "Solid Shatter" and "Surface Shatter".

This wasn't really difficult to get a hold of, some internet research and looking at the Maya website and it's come out okay. The results are quite nice and should look cooler with the rim lights and shaders attached to it.

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