Friday, 3 March 2017

Space Pug - Texturing Progress 5#

 Today was spent adding rim lighting effects to the Space Station with mixed results, on the one hand it produces some nice looks on the pipes and cables but inside the dimly lit Space Station it adds some unecessary light. Such as in the image on the right.

Add captioNot all of the Space Station's objects have rim lights and some may not end up not having any. I also tweaked the bump mapping for the Space Station's hexagonal interior.n

The computer monitors use mia_surface_shaders to produce light, this is a nice effect, but with everything else in the scene its bumping up the render times to easily 10-15 minutes per frame, to much for a smooth render. I'll need to modify these. 

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