Space Station, now with added texture! Most of the station is now texture bar the computer screens and the belts for the bone box. Most of the station uses bump maps to bring out the textures, like the hexagonal pattern on the interior and the metallic scarring on the ends of the station.
Also in the mix are some props, simple boxes with simple texture and bump maps.
The next step is creating ambient occlusion nodes and adding a bit of specular colours to some of the objects.