Black_Hole_Experiments from Max Ashby on Vimeo.
Started a few try outs in order to create a Black Hole, Maya doesn't allow for the collapsing of stars so this is how it'll work. A lot of trial and error has been involved so far, mostly in seeing what works and what doesn't.
I tried using a gravity field in Maya to see if it were possible to draw objects towards a point in space, this didn't really work as gravity in Maya works differently to the real world, maybe a bit more experimentation is required on this.
The actual hole will be a funnel design rather than a sphere, to mimick the misconception of a black hole as a "portal" that absorbs everything. That wasn't too difficult, I applied a lambert shader with no reflectivity to create a fully black object.
The next part which I spent quite a long time attempting was creating an accretion disk, that is the glowing disk of matter around the black hole. Experimented with particles for this, eventually creating a NURBS circle as an emitter with a Vortex field. Not a bad result but the number of particles needs to be more and the thickness of them greater.