Friday, 15 April 2016

Adaptation B - Final UVs

Oppenheimer's high-poly mesh has finally been completed and all the UV's set out. The key now is to make a low-poly mesh and begin baking normal maps.

This process took a considerable amount of time as I had to go on a poly hunt and kill off any non 4-sided faces in order to make X-Normals work.

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