Monday, 29 February 2016

Adaptation B - Game idea 1

 This is one of my game concepts, in this idea the player must use their character to construct a superweapon. In this case it is a bomb that can burst car tyres, rather stupidly.

The player must craft components for the bomb using the player's lame super-power. The bar signifies the level of the player's competency, the higher the competence the more likely the bomb will work, the lower and the greater liklihood that the bomb will be a crazy and not-very-efficient weapon.

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