Saturday, 24 June 2017

Space Pug : New Designers : Pincer prop

Pincer from Max Ashby on Vimeo.

The pincer prop which, like the bulldozer prop, has only a minimal design and construction consisting of a few joints and basic texturing given that its screen time will be little. A little but of stylisation but nothing fancy, this pincer arm will pick up the chew toy and put it nearby the bulldozer arm to put it into the trash.

Thursday, 22 June 2017

Space Pug : New Designers : Bulldozer prop 2#

The bulldozer prop is now fully functional with textures including diffuse and bump maps plus a little bit of specular lighting. Ambient occlusion nodes are present but I did not add rim lights as they don't seem to react well on flat surfaces. I added some manufacturing logos and danger signs to make the prop a bit more than just a "thing".

Mechanical_Arm from Max Ashby on Vimeo.
The prop is also rigged with a simple set of joints and IK handle to mimic robotic movement, it was a bit tricky getting it to work right but given that its only a small prop, complex functionality isn't really necessary. The next task will be to create a small mechanical pincer to pick up rubbish items.

Wednesday, 21 June 2017

Space Pug : New Designers : Bulldozer prop

A rather optimistic title for a prop, the bulldozer blade will sweep up the rubbish and chew toy into the rubbish compartment. This prop has only a minor construction because it will have minimal time in front of the screen.

Monday, 19 June 2017

Space Pug : New Designers : Storyboard

A storyboard for a new potential scene at the beginning of the animation, this should hopefully explain a bit more how the chew toy ends up inside the rubbish compartment while also giving a soft explanation for the search for dark matter.

Essentially as a "purge" of rubbish goes on inside the space station a mechanical arm collects up refuse that accidentally includes Genghis's chew toy which ends up in the rubbish chute, the first scene of Genghis sniffing around then begins.

Creating these scenes won't be difficult and will only require the creation of a few props like a scroop and mechanical arm.

Sunday, 18 June 2017

Space Pug : New Designers : Space Station lighting

Trying out some new lighting in the space station, to try and make the shadows a little less black. At the same time I tried out different lighting colours, the results are: the shadows look nicer, less bleak but the station looks saturated. This will need refining.

Wednesday, 14 June 2017

Personal-Work : Coding Python

After looking around at animation jobs a few of them like their applicants to have a handle on coding, I don't know much about coding so I decided to give it a try. This is my first attempt at using Python, but I also want to get to know C++ at another stage.

Coding is greek to me so I started off using tutorials from a magazine "Coding made easy" and went from there. So far I have touched upon various types of functions and arguments, the experimentation continues.

Tuesday, 13 June 2017

Space Pug : New Designers : Asteroid Prop 2#

 A new texture for the asteroid to make it look a bit more "rocky", not sure if it fits well but the experimentation continues.

Space Pug : New Designers : Planet prop 2#

A new planet prop courtesy of advice from Alan. Finally got the halo to work more vividly and nicely with a "glowing" rim. The texture was created using a 3D texture node as opposed to a 2D texture in photoshop.

Friday, 9 June 2017

Space Pug : New Designers : Planet prop

After taking in the feedback for Space Pug, I have begun my first improvements to Space Pug. Today, I spent my time trying to update the planet prop with mixed results. I've added rim lights and bump maps to the planet and even added a smaller "moon" to the big planet. I'm still working on creating a ring around the planet and getting the "glowing" effect right.