Sunday, 14 May 2017

Third Year - Reflective Statement

When I first began this project I wasn’t sure if I would be able to complete it. I had faith in my idea but was unsure about my technical skills, particularly to take on a project of this capacity. I was motivated to create my own animated short, to create something that was mine alone.   

I have learned new skills and gained experience in compositing, modelling, texturing and other technical skills in Maya and Adobe products through constant use and learning from the internet and from my tutors. It has not been without difficulty and in fact there are many points were I struggled and needed help and even now, looking back, I can still say that I still need help with those problems. But I can say that I have learned so much since I have come here, experience it seems is one of the greatest teachers.

Looking back I wish I had come to my tutors help sooner rather than later, it would’ve saved time and enabled me to progress faster. I am not sure why I did not ask for help originally, prehaps out of some belief that I could overcome the difficulties myself or out of the belief that my problems did not warrant attention.

I am also pleased that I have made it this far, the ranks of our class have thinned since first year and there have been times when I have pondered whether or not I may end up with them. Yet here I am with my finished project.

I am proud of what I have created and although it certainly isn’t perfect I am proud to look back at my third year with the satisfaction that my hard work has payed off. More importantly I am proud to look at what I have created and feel a sense of pride that I have made something worthwhile that I can show off to the world. I do not mean this in an arrogant manner, I can simply say that when people ask about Space Pug I can say that it is my creation.

After finishing this project I can say that I find satisfaction in creating things in 3D, the process isn't easy to do but the results can be amazing and very satisfying.

Space Pug - Final Submission

Genghis_Final_Ultimate_Movie_Version_2_Small from Max Ashby on Vimeo.

Friday, 5 May 2017

Space Pug - Lighting Tests 1#

Now that the Pre-Viz is close to render worthy I've started to pay more attention to the lighting of the scene. The first step is making the lighting in the Space Station look a bit better, to that end I played around with different lights and shadows and currently ended up putting a single point light in the scene.

 The top image is the original lighting before I made modifications. Genghis' eyes are so dark they don't even show up.

These scenes have a lot of movement to see how the light would react to Space Pug's movement. It's looking much bett,er the shadows are still a bit grainy but are looking okay. I turned up the ambient colour on Genghis's eyes to make them show up.

 Current render time for the whole scene is between 2-3:30 minutes, not bad but I might try to get it down a bit. The rim lights are also looking good.

These are not final render images as not all of the meshes in the scene have been smoothed yet.

Wednesday, 3 May 2017

Space Pug - Pre Viz Mk.1

Mk1.2 from Max Ashby on Vimeo.

The first version of the Space Pug Pre-Viz, the next task is to create a final pre-viz ready for rendering. Already however there have been problems; several scenes have been corrupted, even their backup files don't work and so these scenes will appear different in the second version. The second version will also include clean up and fixes to the current scenes.