Sunday, 23 April 2017

Space Pug - Pre-Viz progress 4#

TWENTY_EIGHT_OTHER from Max Ashby on Vimeo.

Only a small Pre-Viz update which features a single scene in which Genghis finally catches hold of his chew toy. The original scene (above) seemed a bit boring, so I made a second scene which features a bit more action (below).

TWENTY_EIGHT from Max Ashby on Vimeo.

This scene has Genghis grabbing his chew toy more dynamically, feels a bit more exciting than just simply grabbing it, I also might need to add a few more effects to the scene, in this segment of the animation Genghis is more or less on the event horizon of the Black Hole so some kind of effect instead of just blackness would be useful. Getting close to the end of the Pre-Viz now.

Friday, 21 April 2017

Space Pug - Pre-Viz progress 3#

Genghis_Pre_Viz_21_04_2017 from Max Ashby on Vimeo.

Valiant Space Pug, now with added Pre-Viz. This is the 3rd segment of pre-viz and has Genghis right up to finding his Chew Toy. There are a few things that I would like to modify in the later sections such as the "holographic" text that appears inside his helmet and also the movement of Genghis's body as he drifts through space. The perspective of the Black Hole, particularly close up is an issue, I may have to create another model for it. Everything else looks good and promising.

Wednesday, 12 April 2017

Space Pug - Genghis walk cycle 2#

Genghis_RUNNING_CYCLE_1_MAIN from Max Ashby on Vimeo.

The first version of Genghis's running cycle, this was more difficult than the walk cycle because there wasn't any tutorial and instead I again relied on dog locomotion footage from Youtube. Not a bad result, the feet need to be flattened so they make better contact with the floor and I need to adjust the body movement some more but beyond that I'm happy with how it's come out.

Tuesday, 11 April 2017

Space Pug - Genghis walk cycle 1#

Finally got around to creating a walk cycle for Genghis, this was a combination of using Alan's tutorial on walk cycles and also looking up dog locomtion on Youtube. There was some confusion about how the legs on the left side should move in relation to the right but watching Youtube footage on the gait of Pugs helped to rectify this.

I made about 4 walk cycles in total before I got one that I liked. This video is the first effort.

Walk Cycle Test 1 from Max Ashby on Vimeo

The next videos are the walk cycle as it exists in its latest incarnation.

Walk Cycle 3 - Main from Max Ashby on Vimeo.
Walk Cycle 3 - Side on from Max Ashby on Vimeo.

I quite like how they've come out so far, the pace and body seem to be okay, it needs some more tweeking later on but this is a good start. I will also have to look at creating a running or jogging pace.

Space Pug - Shatter Experiments

Creating the Pre-Viz for Space Pug has meant opening up to a few new things in Maya, like a cracked helmet for Genghis when he impacts with the asteroid. To that end I started experimenting with "shatter" effects for the helmet. These pictures are not finalised pieces, rather just meshes that allowed me to experiment with different shatter effects such as the "Solid Shatter" and "Surface Shatter".

This wasn't really difficult to get a hold of, some internet research and looking at the Maya website and it's come out okay. The results are quite nice and should look cooler with the rim lights and shaders attached to it.

Tuesday, 4 April 2017

Space Pug - Pre-Viz progress 2#

Genghis_Pre_Viz_3 from Max Ashby on Vimeo.

Heroic Space Pug, now with added Pre-Viz! Have added more clips onto this one such as the scenes of Genghis leaving the space station and drifting into space.

I also need to create the Tether clipping onto Genghis' side as until recently I haven't been able to create one effectively. This bit of Pre-viz also had me learning a bit more about using the Playblast on Maya, I learned how to turn the video into a TIFF sequence so that I could use it and combine the Playblast with other media in After Effects.