Saturday, 24 December 2016

Space Pug - Completed UVs

 Eager, young Space Pug, now with UVs and the grid texture. UV'ing Genghis was supprisingly troublefree, more tedious than difficult, the head was the hardest part but with a little advice from Alan I managed to unfold it correctly. I may have to reshape the UVs on the grid to better use up the space. Next onto rigging and skinning.

Monday, 19 December 2016

Space Pug - Completed Mesh

 The completed mesh for Genghis the Space Pug in a series of rather vain shots. I made two tactical modifications to the mesh; firstly, removing the tether attachment tube and not modelling the tongue both of which will be added during rigging to ensure that they appear correctly when the mesh deforms. Secondly, I decided not to model the radio mouth piece as it made the head look a bit too cluttered. 

Everything is set for UV'ing which will commence shortly. I am really quite proud of this, made me look back and realise how far I have come in the space of 3 years.

Wednesday, 14 December 2016

Space Pug - Modelling Genghis 7#

Genghis, now with added eyes and a throat. Only a few more bits to add to his body like teeth, a tongue and his radio. Hopefully will be done soon. I decided to do a rendered image to make it look a bit more presentable than just a work in preview in Maya.

Monday, 12 December 2016

Space Pug - Modelling Genghis 6#

Genghis, now with added pug. Did a lot more modelling of the facial features and wrinkles. Not fully complete as the eyes and more wrinkles need to be added, but looking nearly finished soon. I am quite proud of this, with some rigging it should be a cool model.

Thursday, 8 December 2016

Space Pug - Genghis

Finally around to modelling Genghis, the actual pug part of him. This is a Mk.2 because the first one was lost due to a failure to save on uni computers. This one has come out better I believe, guess every cloud has a silver lining.

Wednesday, 7 December 2016

Space Pug - Black Hole Experiments 4

Some smaller experiments this time, using instancese on particles to explore adding textured geometry. Also tried out using a NURBS cylinder instead of a simple NURBS curve.

Black Hole 4 from Max Ashby on Vimeo.

Monday, 5 December 2016

Space Pug - Black Hole Experiments 3

Black Hole 3 from Max Ashby on Vimeo.

Another experiment, getting closer, the next task will be making the Black Hole bigger and also making the space/time warp effects.

Saturday, 3 December 2016

Space Pug - Space Suit Model

Genghis now has a Mongolian Mk.9A55 space suit, this suit is a combination of a larger mesh and other modelled pieces like the bolts/tethers and helmet which are separate meshes combined onto the main body. The next job will be modelling Genghis' head itself. Skinning this will not be easy.