Friday, 25 March 2016

Adaptation B - Modelling the head

A dashing set of pictures of my model of Oppenheimer, his head and gas mask complete with cigarette.

Not too difficult to make, the gas mask wasn't easy, finding a pre-made mesh shape to bend around the glass dome took a while.

I want to try and import the brain into Mudbox to give it a more lumpy, veiny texture.

Happy with this, I like how it's turned out.

Tuesday, 15 March 2016

Adaptation B - Oppenheimer Orthographs - Side Views



These are the side view orthographs for the model, these will be separated onto different sheets and then imported into Maya for use.

I did two sides because both sides have different parts to them (the metal container and the gas mask primarily).

The hat is a separate orthograph because it exists at an odd angle, it makes sense to model it seperately then add it to the model.

Sunday, 13 March 2016

Adaptation B - Oppenheimer Concept Art

This is my finished idea for Oppenheimer as a playable character.

The design of this character is meant to mimic that of an EOD robot, this robot body features Oppenheimer's brain in a jar, a robotic arm for manipulating objects and a central container for producing bomb parts.

The central idea around this character is that he would move around an area collecting items and parts and then create bomb parts inside his metal stomach.

I've tried to keep some of Oppenheimer's human characteristics such as his hat and cigarettes.

Monday, 7 March 2016

Adaptation B - Oppenheimer Thumbnails, Page 2

This is the last set of thumbnails depicting Oppenheimer in his disembodied form.

The thumbnail I like the most is at the bottom, the tank like chair vehicle. In this concept he has a furnace/forge/engine on the front of his vehicle that creates bomb parts when components are placed inside.

Originally I wanted to go for a more static character made up of computers and other components. Although I like this design it looks too ramshackle and doesn't have many moving parts.

Thursday, 3 March 2016

Adaptation B - Oppenheimer Thumbnails, Page 1

These are more thumbnails for Oppenheimer, specifically drawin on thumbnal 8 from my previous set.

This is the main character I want to focus on, as the Manhattan project is ultimately a weapons/research project it makes sense for a scientist to be the player's character.

I want Oppenheimer to look both evil and military like at the same time, intitially he was to be made of common household items but this doesn't fit with the professional, military/scientific standard of the project.

Oppenheimer also needs to like quite like a "villain" in keeping with the villainous nature of the project.

Tuesday, 1 March 2016

3D Animation - Maya - Character Head Skinning

video
The skinning for the head done, the component editor looked a bit daunting but actually turned out to be easier than expected. Useful tutorial, will make expressions and such more easier.