Tuesday, 29 December 2015
Initially his expression was to be communicated only through his space suit but this would seem like more poses than expressions, eventually I decided just to show his mouth and have the upper half of his body being expressive.
Monday, 28 December 2015
Sunday, 27 December 2015
These little "pea" monsters perform menial tasks like reconnaissance and helping the big monster out, they also attack the player and act as one of the obstacles present in the game.
The gun has been named (for now) the "Model.2207 Quad-Ray" (in reference to 4 co-ordinates needed to reshape 3D objects). I wanted it to seem like a commercial tool from space-age 1950s. The ray is unwieldly on account of its size, the technology is not yet advanced enough for a streamlined version to have been created.
The canister contains Uranium, specifically Uranium-235, the same isotope used in nuclear weapons, it seemed appropriate for such a device.
The shoulder badges and chest star are also explored, the badges are similar to military style badges but instead look like hazard signs to be more fitting in a hazardous environment. They also show a bread silhouette and an atom silhouette in order to show the allegiance to food mining operations and use of atomic science.
The chest star is more of a cosmetic look than functional object, it is meant to symbolise a united humanity but is really more for show than anything else, it makes the armour look a bit more interesting.
Thursday, 24 December 2015
The radar dish is the gravity weapon and is directed by the player to levitate or push objects away as necessary, this could be small obstacles or pieces of the environment.
The backpack functions as well...a backpack, it carries stuff, it is airtight and pressurised to protect against hazardous environments and is used to carry sensitive items (such as health packs or mission items).
Wednesday, 23 December 2015
The arm with the hand on is also useful and helps to portray more human emotions like shaking his fist or holding it up to shield his non-existent eyes from the light. A thought I had was that the "brain" still thinks that part of it is human and tries to move and act in a human way.
Tuesday, 22 December 2015
Sunday, 20 December 2015
Saturday, 19 December 2015
The last pose was inspired by Imperial Guard soldiers firing plasma guns whereas the second pose (the health check pose) was inspired by Buzz Lightyear and his arm computer.
Thursday, 17 December 2015
This was inspired by just some images from google images but also from the water traps in the Worms series of games.
Monday, 14 December 2015
It features the "pepper" monster with poisonous needles and blade like feet, it is the "boss" monster and has the ability to deploy small pods filled with pea minions to carry out smaller or less important tasks, these little minions also serve as the cannon fodder that the player must dispatch.
This design was influced by scorpions, rhinos and necromorphs from dead space.