Sunday, 5 July 2015

Summer Work - Maya - Cacodemon

This was just a little project that I decided to impulsively start, I was originally going to do a tutorial from my Digital Tutors page but instead start to design and model my most favoured foe from Doom; the Cacodemon.

It has taken around 6 hours to model and stil isn't finished, I put in some basic aim constraints for the eye and may try to do the same with the tongue. The colours are not final and just help to bring out the parts in the model.

I'm quite pleased with this model, not amazingly challenging or difficult but still a nice little thing to do. Below are some shots of the untextured model.


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