Thursday, 30 April 2015
Wednesday, 29 April 2015
These are two metal doors made in photoshop that I will use for the opening and outgoing animation for my final animation. These were done in about half an hour and I used reference to make the metallic studded surface look more realistic.
Tuesday, 28 April 2015
This is my factory render, I couldn't fit the lighting test into the cross reference so bought the full picture. Wireframe, untextured and textured cross reference.
I took a note from Charlie's book and used the cross section idea to showcase my flu cell. This has the wireframe, UV Textures and lighting for the model. I am very proud of my creation. :)
Sunday, 26 April 2015
This is my UV texture for my factory, it features the handwritten Cell on the side and also has some striped paint for the door for where the flu cells enter into the factory.
I was a little inspired by the style of Team Fortress 2 textures from the game sets.
Saturday, 25 April 2015
Monday, 20 April 2015
These are some pictures of the models of the machines that I will used in my factory. These are meant to be simple representations of the different parts of the cell.
The battery is obviously meant to signify the nucleus, while the strange tub like structures are the Golgi apparatus and the conveyor belt will be the Ribosomes, the Ribosome model is not yet finished. These will have some small animations on them.
Wednesday, 15 April 2015
I am not entirerly certain that I have done everything right, Maya likes to have a lot of specific settings and options.
I will UV texture the main body but will probably put some simple colour shaders on the flaps on the interior part of the body. Not a bad start I'd say, making the flap joints wasn't too difficult, hopefully neither will the rest be.
Monday, 13 April 2015
So this was the bouncing ball with rotation, not too difficult, more difficult was anticipating how the ball would land or react on the floor. A good example of how learning about physics in real life.
Thursday, 9 April 2015
Wednesday, 8 April 2015
The eyes tutorial, this was a little tricky, particularly the use of drivers, I still need to get the hang of that. The connections between rotates and NURBS control was also complex. I'm getting better at playblasting, I'm starting to learn how to make them look more polished.
A time consuming tutorial but a useful one.