Tuesday, 5 December 2017

Jetpack Jones: Further head modelling

Continued head modelling on the Jetpack Jones model now with added work to the eyes and nose. Getting the eyes done was challenging, the finer geometry requiring some tweaking.

Wednesday, 22 November 2017

Personal Work ; Asking a native

Personal work. An outline to be coloured later on. A soldier resorts to asking a local for directions back to the patrol base.

Thursday, 16 November 2017

Personal Work : Jet Pack Jones, Head modelling.

Head modelling for Jet Pack Jones. Going back to university tutorials might seem a bit odd but I've needed to brush up on character modelling and rigging (particularly humans) and the complete exercise that is Jet Pack Jones will provide an ideal opportunity. Additionally, creating this character will also provide content for my showreel.

Wednesday, 15 November 2017

Personal Work : Genghis expressions

Expressions for Genghis, inspired by Cat J Barber's rigging video: https://vimeo.com/237315783

This was good to add to my showreel and also keep in touch with Maya.

Genghis_Expressions from Max Ashby on Vimeo.

Wednesday, 1 November 2017

Personal Work : Genghis sequel

Inbetween doing freelance work and other projects, one thing I wanted to focus on was potentially creating a sequel to Genghis, it seemed a shame to create all of those assets for Genghis (particularly Genghis himself) only for them to be used in one production.

I've made a few scribbles to sketch out ideas, I quite like the possibility of introducing a new character to Genghis. So far two characters have been visualised; Exo-Chickens and possibly a female counterpart to Genghis named Ruby.

Tuesday, 5 September 2017

Personal Work: Genghis turnaround

Genghis Model Turnaround from Max Ashby on Vimeo.

A turnaround of Genghis based on the turnaround tutorials from the CAA Toolkit site. This includes the beauty/clay/wireframe and silhouette passes.

Originally, I tried to create this turnaround in Nuke Studio but I encountered difficulties doing this, and for several reasons. I thought that Nuke would have similar functionality to After Effects given that they are both compositing software packages but Nuke focuses on nodes rather than After Effects's layer style which makes it ideal for 3D VFX but bad for trying to create motion graphic videos and soft effects (like transitions and text). A few bugs also surfaced and I encountered problems trying to export out the final video (given that Nuke Studio non-commercial doesn't allow exporting videos in MPEG-4 format).

This learning experience has made me appreciate the importance of learning about new software before using it.

Wednesday, 30 August 2017

Personal Work: Genghis run cycle Mk1

Run_Cycle_Mk1 from Max Ashby on Vimeo.

More work in Nuke Studio, this time making a run cycle for Genghis. I can see a few things that need tweeking but this looks like a good effort for a Mk1.