Friday, 20 December 2019

Personal Work : Speed paintings





Some recent 1 hour speedpaints done to help build my skill at speed painting, they've turned out a bit better than expected.

Thursday, 12 December 2019

Animation Mentor: Advanced Body Mechanics Showreel

Animation Mentor: Advanced Body Mechanics showreel from Max Ashby on Vimeo.


My finished showreel featuring the final pieces for my Advanced Body Mechanics course with Animation Mentor. A lot has been achieved and much remains to be done.

Special thanks to my tutor who was awesome!

Thursday, 31 October 2019

Halloween 2019 Doodle.



Cacodemon X-Ray. Halloween 2019 doodle. Am I the only one who thinks cacodemons are cute?

Tuesday, 17 September 2019

Personal Work : Autodesk MotionBuilder Walk cycle/retargeting.

Guess what? Even more MotionBuilder! Oodles. This time following the tutorials for creating a basic walk cycle and "retargeting" animation from one model to another.


I must say I'm finding learning MotionBuilder a bit complex, this is probably because I'm so used to using Maya instead: the steps are quite complicated, the interface is different and the use of "control rigs" means animating requires a different approach (particularly when I'm used to using a different style of rigs in Maya).

I suppose these things are to be expected when picking it up for the first time.

Wednesday, 11 September 2019

Personal Work : Autodesk MotionBuilder : Rigs


More MotionBuilder, this time learning how to put a simple rig into a body. This is complicated.

It'll take some time to adapt to how rigs are supposed to work, they aren't as comprehensive as they are in Maya or at least I haven't learned enough yet. 

Monday, 9 September 2019

Personal Work : Autodesk MotionBuilder 2019


Now that September has started, it's time to get back into being productive. One way for me to do this is to begin learning Autodesk MotionBuilder. My reason for learning this is because several jobs request having experience in MotionBuilder, particularly with regards to editing motion capture. At most this is a requirement, at minimum it's desirable.

In addition, a recent chat with a recruiter in the industry indicated that motion capture is quite a big part of the job so having a practical knowledge is important.

I'm starting out with the basics, then hopefully I'll move onto more advanced projects particularly with motion capture.

Saturday, 10 August 2019

Personal Work: X-Ray


A picture of a monster X-ray image. I wanted to try out creating an X-ray image for a while, this is my first attempt. It was a difficult task and I'm not entirerly sold on the result but in the future It should be better.