Thursday, 16 November 2017

Personal Work : Jet Pack Jones, Head modelling.

Head modelling for Jet Pack Jones. Going back to university tutorials might seem a bit odd but I've needed to brush up on character modelling and rigging (particularly humans) and the complete exercise that is Jet Pack Jones will provide an ideal opportunity. Additionally, creating this character will also provide content for my showreel.

Wednesday, 15 November 2017

Personal Work : Genghis expressions

Expressions for Genghis, inspired by Cat J Barber's rigging video:

This was good to add to my showreel and also keep in touch with Maya.

Genghis_Expressions from Max Ashby on Vimeo.

Wednesday, 1 November 2017

Personal Work : Genghis sequel

Inbetween doing freelance work and other projects, one thing I wanted to focus on was potentially creating a sequel to Genghis, it seemed a shame to create all of those assets for Genghis (particularly Genghis himself) only for them to be used in one production.

I've made a few scribbles to sketch out ideas, I quite like the possibility of introducing a new character to Genghis. So far two characters have been visualised; Exo-Chickens and possibly a female counterpart to Genghis named Ruby.

Tuesday, 5 September 2017

Personal Work: Genghis turnaround

Genghis Model Turnaround from Max Ashby on Vimeo.

A turnaround of Genghis based on the turnaround tutorials from the CAA Toolkit site. This includes the beauty/clay/wireframe and silhouette passes.

Originally, I tried to create this turnaround in Nuke Studio but I encountered difficulties doing this, and for several reasons. I thought that Nuke would have similar functionality to After Effects given that they are both compositing software packages but Nuke focuses on nodes rather than After Effects's layer style which makes it ideal for 3D VFX but bad for trying to create motion graphic videos and soft effects (like transitions and text). A few bugs also surfaced and I encountered problems trying to export out the final video (given that Nuke Studio non-commercial doesn't allow exporting videos in MPEG-4 format).

This learning experience has made me appreciate the importance of learning about new software before using it.

Wednesday, 30 August 2017

Personal Work: Genghis run cycle Mk1

Run_Cycle_Mk1 from Max Ashby on Vimeo.

More work in Nuke Studio, this time making a run cycle for Genghis. I can see a few things that need tweeking but this looks like a good effort for a Mk1.

Tuesday, 29 August 2017

Personal Work: Nuke Studio

A bit more personal work, this time exploring compositing a bit more. Since my After Effects license has expired I sought a new compositing program, after learning about Nuke Studio from the Foundry I decided to download the non-commercial version and have a go at it to expand my skill base and learn some new software to improve animations.

Nuke Studio wasn't too hard to learn, thanks to the quick and simple tutorials on the Foundry's website and some similarity between it and Adobe After Effects. Still it's early days with Nuke and there is still a lot to learn.

I used Nuke Studio to composite the Tiff files for a walk cycle for Genghis and then used Adobe Media Encoder to turn the finished movie into an MPEG-4 file.

Friday, 21 July 2017

Personal Work : Black Hole

Got Black Holes on the brain recently, in this picture the remenants of some kind of space station are devoured at the event horizon. Quite happy with this though I'd still like to work on my lighting and shading techniques.